Neon Lights RP cyberpunk city concept art

Night City / Your field guide

Know the streets.
Find your next move.

The Afterlife. Kabuki. Vik's clinic. The Aldecaldos camp. The places where work, connections, and trouble meet.

PLACES WITH A PURPOSE

Your city.
Your next destination.

Find your class's work
01 / LITTLE CHINA / WATSON

The Afterlife

A meeting point for gigs and connections. Visit the fixer board and Netrunner drop to find work and bring a successful run home.

FIXER BOARD / BREACH CONTRACTS
02 / KABUKI / WATSON

Kabuki Market

Regina's contact point, street vendors, and the nearby west workshop make Kabuki a practical place to begin. The employment agency is at Kabuki Gallery.

CONTACTS / WORKSHOP / EMPLOYMENT
03 / LITTLE CHINA / WATSON

Vik's clinic

A destination for Trauma Team evacuations and the ripperdoc clinic. Medical response and cyberware work connect different professions here.

MEDICAL RESPONSE / CYBERWARE
04 / JAPANTOWN / WESTBROOK

Wakako's

Another of the city's fixer points. Browse the contract board and check your brief before accepting the next delivery, retrieval, or job order.

FIXER BOARD / HANDOFFS
05 / BADLANDS

Aldecaldos camp

The starting point for Nomad convoy routes. Sign the manifest, load the physical cargo, and plan the trip past the checkpoints into the city.

NOMAD CONTRACTS / FREIGHT
06 / WESTBROOK

Westbrook Motors

Visit the dealership for vehicle ownership. Garages, plates, keys, and cargo connect the way you travel to the way you work.

DEALERSHIP / VEHICLE OWNERSHIP

CONNECTED SYSTEMS

Life between
the contracts.

Make a living.
Make somewhere feel like home.

SYS / 01

Money that moves

Cash, banking, job societies, contracts, and player trades connect the city's economy.

SYS / 02

An inventory of your own

Use I or /inv for items, storage, transfers, and links to your class dossier and wardrobe.

SYS / 03

A place to come back to

Housing, apartment access, and storage give your character more than a temporary stop.

SYS / 04

Wheels, keys, cargo

Vehicle ownership, garages, truck cargo, mechanics, and fuel support life on the road.

SYS / 05

Care and chrome

Trauma Team dispatch, medical coverage, and ripperdoc services connect patients and specialists.

SYS / 06

Consequences on the street

Crime, NCPD records, searches, and contraband checks put choices under pressure.

SYS / 07

Stay in the loop

Phone, radio, proximity roleplay, and player interactions help you find your next scene.

SYS / 08

More than a paycheck

Food, drink, and needs make everyday stops and player-run encounters part of the rhythm.

BEFORE YOUR FIRST SHIFT

A name. A class.
A first connection.

Complete the creator, identity, and outfit setup. Open your class dossier to find the right work tools, and clock in when you are ready.

Read the arrival guide
Class portraits on this site come from the in-game picker. The skyline is illustrative concept art. Work locations and systems described here follow the configured RP setup; current access and community announcements are in Discord.